Setting KeepState as default in LevelSequences makes Sequencer blend animations not as expected

UE - Anim - Sequencer - Nov 27, 2018

Setting "Keep State" for an animation in sequencer makes the sequence behave differently in Sequencer and in Play Mode. The animations appear to be blending together instead of having normal transit ...

Reset FOV back to defaults when closing Sequencer

UE - Anim - Sequencer - May 12, 2017

Create level sequence.Create camera actor by clicking on the camera icon. The view is locked (piloting) automatically.Exit Sequencer by closing the Sequencer window. Piloting stops but the FOV is stil ...

Crash when creating a level sequence player after a level begins its tear-down

UE - Anim - Sequencer - May 6, 2020

It's possible to create a level sequence player in a level that's being torn down. Event end play is one example, but the original report comes from a situations that's harder to avoid. Creating a l ...

Rendering sequence with livelink data has issues with smooth engine offset

UE - Virtual Production - IO - LiveLink - Apr 26, 2023

[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...

Anim Notifies and Curves are removed when saving Linked Animation Sequences through Sequencer

UE - Anim - Sequencer - Jan 12, 2021

Found from AnswerHub: https://answers.unrealengine.com/questions/1005466/view.html ...

Actor Scale is not included when converting from Matinee to Sequencer

UE - Anim - Sequencer - Nov 16, 2016

Actor Scale is not included when converting from Matinee to Sequencer ...

Sequencer's Spawnable actor rename can not be synchronized between sequencer and outliner

UE - Anim - Sequencer - Jun 11, 2019

This behavior seems to occur only for spawnable. The licensee wants the renaming behavior to be consistent. ...

Actor to Track gets broken on Sequence saving when a keyframe is added

UE - Anim - Sequencer - Apr 2, 2019

When using Actor to Lookat and adding a keyframe to the track, the references are lost to the selected Actor when saving the Sequence. This prevents the Sequence from being saved and generates a few ...

Cannot replace an asset in sequence player node with an animation composite

OLD - Anim - Nov 29, 2016

The user is not able to replace the animation asset (sequence or composite) in a sequence player node with an animation composite by dragging the asset onto the node, even though an animation compos ...

Blueprint transformed in sequence does not update at runtime

UE - Anim - Sequencer - Mar 22, 2017

Blueprint transformed in sequence does not update at runtime. You can see this when rendering out the first part of op_seq sequence or watching the sequence in PIE. ...