Per poly collision does not update with morph targets. Occurs with per poly collision enabled in both skel mesh editors and in details of editor. Video from user can be found in project folder att ...
In the Material Editor in UE4 selecting the Primitive Type under Thumbnail in the Details View does not update the preview material. There is no visible change or detail change that can be seen when ...
WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated. Note: The Settings uner the Child Actor Template dropdown DO update when the class is changed. Workaro ...
Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...
When updating an exposed variable for an actor being used with spawn actors from class, the exposed variable setting will not update to reflect the changes to the default setting. ...
Starting with UE 5.4, the Color Picker Tool no longer updates preview values in real time for certain editor windows like Niagara when working with User Parameters. This behavior is a regression fr ...
If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind the mesh of the vive controller. This makes it so that the line trace appears to bound and lag ...
This will result in not getting the Phys Material when doing collision query. Info from the UDN "Having stepped through the ULandscapeLayerInfoObject::PostEditChangeProperty I can see that the U ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...
In the blueprint editor, the Debug Filter UI does not updated immediately when the user selects other actor instances in the level. This can result in the wrong instance being listed as "(Selected) ...