On Mac devices, the video material in the viewport will display incorrectly, appearing stretched significantly. This only seems to affect the viewport and not rendered exports. ...
BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...
REGRESSION: Yes, does not occur in 4.17.2 Ensures occur when reparenting a child blueprint that has a Call to Parent Function in a function from a Blueprint Interface. ...
When entering PIE, the mouse is captured by the viewport regardless of the "Game Gets Mouse Control" setting. Regression: No - Same behavior occurs in 4.17.2 ...
Reported in SF [Link Removed] The Rotator animator's visual helpers will be visible in locally exported Presentations when it should be hidden. This does not affect the Translator animator. ...
Running with the -networkprofiler command line argument can crash the server on the first engine tick in FNetworkProfiler::TrackFrameBegin because the file writer archive hasn't been created yet. ...
There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...
When Cloth Painting, "Cull Backfaces" is ineffective when the backface is very close to the face that you are painting on Occurs on? 4.16 - 3466753 - YES 4.17 - 3523593 - YES ...
Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...
Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...