Crash when getting input action value from a component

UE - Gameplay - Input - Nov 30, 2022

NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them.  ...

Parameters end up associated with the wrong layer after certain material layer swaps

UE - Rendering Architecture - Materials - Mar 6, 2023

The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...

Crash upon launching packaged game with nativized blueprints that include Add Child Actor Component node with a class already set

UE - Gameplay - Blueprint - Jun 14, 2017

When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...

Removed Bones array in Persona does not update

OLD - Anim - Oct 14, 2016

In Persona, the Removed Bones array does not update until the user reopens Persona. I wasn't able to reproduce this issue in Release-4.14. ...

LookAt AimOffset in the Anim Graph causes character to explode

OLD - Anim - Nov 11, 2016

LookAt AimOffset in the Anim Graph causes character to explode. I hadn't used this node yet, but it seems new to 4.14. ...

Game does not exit when exited through SteamVR UI

UE - Platform - XR - Oct 13, 2016

Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...

[CrashReport] UE4Editor_Engine!TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIterator<TInlineAllocator<99,FDefaultAllocator> >::ProcessChildren() [genericoctree.h:613]

UE - Graphics Features - Oct 31, 2016

This is one of the top crashes in the 4.14 Preview being submitted by the community. No additional information regarding this crash is currently available. ...

Crash occurs when building lighting on Mac

UE - Graphics Features - Jan 4, 2017

The Unreal Editor will crash whenever you try and build lighting. Crash does not occur in: 4.14.2 - 3241561 ...

Optimizations settings missing from Animation Blueprint

OLD - Anim - Jan 17, 2017

REGRESSION Yes, this does not occur in 4.14.3. Optimization settings are missing from Class Defaults in the Animation Blueprint editor. ...

Ensure clicking on the floor mesh in Anim Blueprint preview

OLD - Anim - Jan 18, 2017

REGRESSION No, occurs in 4.14.3 Ensure occurs if the user clicks on the floor mesh in the Animation Blueprint viewport. ...