"Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled.

UE - Gameplay - Nov 11, 2015

See UDN thread, which includes suggested fix. https://udn.unrealengine.com/questions/267677/attachactortocomponent-scale-issue-with-scaled-com.html ...

Input breaks after spawning character from template

UE - Gameplay - Input - Jun 14, 2017

When a character is spawned from a template of an existing character instance, the existing instance loses the ability to read any input. This was discovered when testing the crash fix for [Link Re ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

The iOS app icons settings are not being used on Mac

UE - Platform - Mobile - Dec 14, 2017

This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...

SceneCapture2D output broken when used in VR

UE - Platform - XR - Feb 25, 2019

Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...

Screen Aligned(Velocity) particles deform at low velocity

UE - Niagara - Nov 22, 2019

Screen aligned particles with very low velocity will squash in 4.23+ (No squashing in 4.22) Confirmed in 4.25 MAIN at CL 10333042 ...

Resetting the RGB values of a Sky Atmosphere's Absorption

Tools - Nov 27, 2019

Resetting the RGB values of the Absorption to a Sky Atmosphere using the 'reset to default' arrow still appears after pressed. Tested in: 4.25 CL#10387577 ...

VR Preview + Wireframe View Mode = Wireframe only in Left Eye

UE - Platform - XR - Dec 16, 2019

Wireframe View mode only rendering in Left Eye. Was working pre rendering-refactor (4.21) Confirmed in 4.25 MAIN @ CL 10730208 ...

A repainted cloth mesh continues to use previous paint job and does not update

UE - Simulation - Physics - Character - Dec 20, 2019

Cloth mesh reverts back to original painted mesh after editing Tested:     4.23.1 CL#9631420 4.25 CL#10730208 ...

MAC rect light does not use assigned source texture

UE - Platform - Apple - Jan 30, 2020

Rect light does not use its assigned source texture on MAC OS. Tested in: 4.23.1 CL#9631420  4.25 CL#11062379 ...