Preview Background Feature Removed From UMG In 4.13

UE - Editor - UI Systems - Sep 26, 2016

Widget Blueprint no longer has "Preview Background" feature in 4.13. This is misleading since the documentation mentions to use this in the workflow here: https://docs.unrealengine.com/latest/INT/En ...

Crash in FLandscapeRenderSystem on Mobile

UE - Graphics Tools - Terrain - Landscape - Aug 4, 2021

Similar issues have already been reported here for iOS [https://udn.unrealengine.com/s/question/0D52L00004vJelTSAS/crash-ios-in-flandscaperendersystemcomputesectionperviewparameters] and here [https ...

Animating the camera and character with LiveLink makes the character tremble

UE - Virtual Production - Mar 31, 2020

GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...

Light function materials using WorldPosition do not render correctly to volumetric fog if there is more than one

UE - Graphics Features - Mar 27, 2023

There is a one-line fix for this in a shader file, see their PR on GitHub:https://github.com/EpicGames/UnrealEngine/pull/10251/files ...

Level Sequence Actor- bTickWhenPaused is unsettable from the details view

UE - Anim - Sequencer - Aug 1, 2024

See UDN here: https://udn.unrealengine.com/0D5QP00000TtFaV0AV?fromCase=1 The issue is that in FMovieSceneSequencePlaybackSettings, the TickInterval struct is marked with an EditCondition to only be ...

PlayerStart in LevelInstance are not loaded early enough in PIE as Standalone/Listen

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 8, 2023

Non-spatially loaded actors in a Level Instance are not embedded properly when entering PIE. This issue does not happen in a cooked build. ...

SSR Does Not Work On Mobile or Mobile Preview

UE - Platform - Mobile - Mar 7, 2017

In our Docs page SSR is listed as compatible with mobile here: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/ While testing this doesn't seem to be the case so either ...

Memory leaks at changing lighting scenarios

UE - Rendering - Architecture - RHI - Aug 26, 2020

The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...

Intel HD Graphics 4600 driver crashes while in Blueprints

UE - Graphics Features - Jul 20, 2015

No Crash Report availalble. User reports that he gets a Windows message (not UE Crash report) that the drivers for his Intel HD Graphics 4600 card have crashed when opening blueprints -But not the ...

Nanite static mesh components are not individually highlighted when selected

UE - Rendering - Features - Nanite - Apr 30, 2024

Non-nanite static mesh components still show an individual highlight outline which individually selected even with other non-nanite static mesh components in the same actor. This is different when t ...