Widget Blueprint no longer has "Preview Background" feature in 4.13. This is misleading since the documentation mentions to use this in the workflow here: https://docs.unrealengine.com/latest/INT/En ...
Similar issues have already been reported here for iOS [https://udn.unrealengine.com/s/question/0D52L00004vJelTSAS/crash-ios-in-flandscaperendersystemcomputesectionperviewparameters] and here [https ...
GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...
There is a one-line fix for this in a shader file, see their PR on GitHub:https://github.com/EpicGames/UnrealEngine/pull/10251/files ...
See UDN here: https://udn.unrealengine.com/0D5QP00000TtFaV0AV?fromCase=1 The issue is that in FMovieSceneSequencePlaybackSettings, the TickInterval struct is marked with an EditCondition to only be ...
Non-spatially loaded actors in a Level Instance are not embedded properly when entering PIE. This issue does not happen in a cooked build. ...
In our Docs page SSR is listed as compatible with mobile here: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/ While testing this doesn't seem to be the case so either ...
The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...
No Crash Report availalble. User reports that he gets a Windows message (not UE Crash report) that the drivers for his Intel HD Graphics 4600 card have crashed when opening blueprints -But not the ...
Non-nanite static mesh components still show an individual highlight outline which individually selected even with other non-nanite static mesh components in the same actor. This is different when t ...