Retopologized landscapes ignore collision when mip level set to 1

UE - LD & Modeling - Terrain - Landscape - May 14, 2015

Object collision ignores landscape components that have been retopologized if the landscapes collision mip level is set to 1 instead of 0. ...

Flying pawn ignores landscape collision

UE - Gameplay - Feb 21, 2015

Flying pawn from Flying Template does not collide with landscapes. ...

Unneeded Slate Content Packaging with Projects

Tools - Jan 14, 2015

When packaging a blank blueprint project in the versions mentioned, it adds the 'Slate' folder content to the final packaged product. I am not sure this is intended as the user does not need any of ...

Square Root Falloff causes rendering errors in shipping builds on landscape

UE - LD & Modeling - Terrain - Landscape - Dec 19, 2014

When a build has been packaged using shipping options, square root falloff settings cause landscape to incorrectly render. Note: When downloading the files, please note that the WindowsNoEditor fo ...

LandscapeMountains demo has large performance drops at various locations around map

Docs - Samples - Dec 2, 2014

Landscape Mountains experiences heavy performance drops at various locations on map, specifically around ice lake in middle of map or when crashing. FPS varies from 50 FPS down to 11 FPS. ...

Root Motion has significant Error when used in Character Movement

UE - Gameplay - Player Movement - Mar 25, 2016

Set Master Pose Component does not handle Slave Meshes with extra bones

OLD - Anim - Aug 3, 2016

Set Master Pose Component does not handle Slave Meshes with extra bones. ...

Apex Cloth disappears when Setting Custom Time Dilation to Zero

UE - Simulation - Physics - Character - Aug 24, 2016

Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...

Alembic Geometry Cache crash with multiple meshes

OLD - Anim - Sep 1, 2016

Importing an Alembic geometry cache will cause a crash with multiple assets. Test asset attached that can reproduce this. When I tried with a couple of simple shapes from 3Ds Max I did not get the ...

Editor Crashes After Deleting Actor with Media Texture

Media Framework - Sep 22, 2016

When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds). Fatal error: [Link Removed] [Line: 118] A FRend ...