After I ran the above steps and then packaged for Windows and iOS (using File > Package in the editor), my resulting executable was Shipping. So far this issue is cosmetic / confusing to the user ...
Encountered while attempting to disable all AnimBP assets for nativization as a workaround for [Link Removed]. ...
When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...
An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...
Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...
When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
Deferred decal does not appear if GTAO is enabled. ...
The high-res tiling method checks for the exposure method specified on the camera, and forces it to Manual exposure if it's not already there. It shouldn't force this if the project settings have al ...
This issue is different for the first and second behaviors, which seems confusing when working. ...