4.24 platform extension isn't properly pulling the device profile data from the engine. Or at least, it isn't populating it in the Device Profiles editor windows. [Link Removed] There should be a ...
VR template in 4.24 binary engine works but not with blank project + steam guide setup. And, migrated working project from 4.23 also leads to same issue. working set(vr template) seems to have cor ...
Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...
The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...
Outputs on composed nodes are not animating. [Image Removed] ...
There are two UDNs related to this issue. It makes the Path Tracer unusable with MGPU, with atmosphere enabled. I already have a one-line fix implemented and tested. The atmosphere scan line arti ...
See UDN for details: [Link Removed] ...
A crash from bad memory access can happen when clearing the textures in a Texture2DArray asset. This appears to be because the order of operations when deleting the platform data is: ``` if (Privat ...