Blueprint compiler doesn't always initialize struct consts correctly

UE - Framework - Blueprint Compiler - May 1, 2025

Blueprints currently don't support unsigned 64 bit ints, but they do support signed 64 bits. If a Blueprint uses a native struct variable that contains a uint64 property, it incorrectly assigns that ...

When using StringToBytes() it returns an incorrect value

UE - Foundation - Core - Jan 4, 2018

When using the StringToBytes() function it returns one less byte due to the -1 at the end of the return. The function takes a string and converts it to bytes but it always returns one less byte than ...

Stat unit and the console render incorrectly on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Both the console and stat unit numbers render incorrectly, their positions in each eye do not line up correctly, causing you to 'see double'. ...

Entering nine or more digits into a numerical field will change the value upon confirmation

Tools - Sep 9, 2016

If a value with nine or more digits is entered into a numerical field the number the last few digits will be converted to another number upon accepting input. This happens in blueprints as well as ...

No deprecation message with component bound event nodes

UE - Gameplay - Blueprint Editor - Aug 21, 2023

It appears that only custom event nodes support a deprecation message. In fact, we need all nodes that use delegates in some fashion to support a custom deprecation message. Both UK2Node_ActorBoundE ...

PCGComponent in PCGVolume is called "PCG Component", breaking t3d serialization

UE - World Creation - Procedural Tools - PCG Component - May 21, 2024

From PCGVolume.cpp: PCGComponent = ObjectInitializer.CreateDefaultSubobject<UPCGComponent>(this, TEXT("PCG Component")); The Component name with a space does not support a round trip through FSof ...

FNetGUIDCache warning when attaching non-replicated component to a replicated scene component

UE - Networking - Jul 18, 2024

When the replicated scene component's AttachChildren array is replicated, the package map attempts to serialize the non-replicated component, causing the warning that the object is not supported. ...

Editor iOS rotation specifiers are not followed (especially Portrait)

UE - Platform - Apple - Oct 20, 2023

Specifying which orientations the iOS app supports are not honoured correctly.  ie: a landscape only game will still render in Portrait mode even when Portrait is disabled in the iOS Settings panel ...

Debug lines do not properly draw on first hit of projectile when CCD is used and projectile is shot at a thin object or BSP.

UE - Simulation - Physics - Jan 2, 2015

When firing a projectile that has CCD activated, the first hit on an object that is either a bsp or very thin wilil draw a debug line through the object instead of drawing away from the impact point ...

Local Exposure can cause large variations in PreExposure under certain conditions

UE - Graphics Features - Sep 16, 2025

PreExposure is influenced by LocalExposure in PostProcessEyeAdaptation.cpp:1265. It appears when the scene is particularly dark and using manual exposure, the LastAverageLocalExposure can read a lar ...