The Snap Constraint to Bone button seems to only rotate and change the limits on a constraint instead of also moving the constraint to the bone's location. ...
Circular throbber does not appear to change colors when changing the tint ...
When working in the "Landscape" editor mode, in both the "New" and "Import" tools, it is possible to import a single heightmap, as well as a weightmap for each layer. Each of these maps can come fro ...
I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...
A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the s ...
Soft angular constraints are solving velocity like hard constraints. Instead of swinging back and forth, the affected body just snaps to 45 degrees. Check the steps to reproduce for more details. Th ...
When Phyics Blend in the PHAT editor is set between 0 and 1, the user character will spin wildly. User has image of this affecting character in game whereas I was only able to replicate it in the PH ...
When setting Can Ever Affect Navigation to false, moving it, and then setting it back to true, the originally affected area remains, and it also creates a new affected area. This occurs each time y ...