Audio fade no longer works

UE - Anim - Sequencer - Apr 30, 2024

Sibling subsequences interfere with each other if they have different hierarchical biases

UE - Anim - Sequencer - Jun 10, 2022

It seems we are trying to factor for the other transform track, but it will not be applied due to the biases. ...

Panorama plugin for Movie Render Queue renders black images

UE - Anim - Sequencer - MRQ - Dec 15, 2022

Regression: Tested in UE5/Release-5.0, and the issue does not occur, so regression is yes This issue also occurs when you set "Enable alpha channel support in post processing (experimental)" to "Al ...

Sky light color isn't animatable

UE - Anim - Sequencer - Jun 29, 2017

Crash on reimport animation when there is an additive animation track and fbx frame number is different

OLD - Anim - Feb 14, 2017

When an animation sequence has an additive animation track, reimporting a fbx would crash the editor if the new fbx has a different number of frames. ...

Rendering from the Movie Render Queue at runtime while using the current level will fail, even when the levels match

UE - Anim - Sequencer - Jul 22, 2021

When Use Current Level is true, the MRQ tries to validate that the maps are the same, but this will fail when the maps actually do match.  The Use Current Level flag should allow the render to cont ...

When rendering out TM-TrackEvaluation we do not hear audio

UE - Anim - Sequencer - Jan 21, 2019

Noticing that we do not hear audio when rendering out TM-TrackEvaluation. Oddly this doesnt happen with SubwaySequencer content. Regression: No this occurs with our content in 4.21 as well. ...

Animations don't update on the first frame of shots

UE - Anim - Sequencer - Jul 11, 2018

Looks like this only happens for shots. I think this is because the tick prerequisites get set up on the frame of evaluation, and the skeletal mesh component doesn't get ticked until the next frame. ...

Reimport FBX does not correctly update frame-rate

UE - Anim - Runtime - Apr 2, 2024

This is an issue with the sequencer model, it does not clear its bPopulated flag so doesn't allow for changing the frame-rate to a non-compatible (multiple/factor off FPS). ...