Copy and paste State in the state machine do not correctly refresh synced objects when it have transition rule(fraction)

OLD - Anim - Apr 12, 2017

Copy and Paste action in State machine do not generate correct info for "AnimGraphNode_SequencePlayer_20" Name for "AnimGraphNode_SequencePlayer_#" in the duplicated state is not changed to corresp ...

Render Movie using separate process crashes capture process

OLD - Anim - Jan 14, 2017

This is a regression exposed at CL 3242934 - QAGame: Adding test content to QA-Sequencer for Override Bindings. Crash does not occur in 4.16. I'm not certain how the content changes are triggering ...

Cannot key font material for UMG Widget animations

UE - Anim - Sequencer - Sep 14, 2023

[MRQ] Deleting all jobs after rendering queue with executor causes an assertion to fail.

UE - Anim - Sequencer - MRQ - Apr 18, 2022

Deleting all jobs after rendering queue with executor causes an assertion to fail. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 by utilizing a For Each Loop and Delete Job node ...

Control Rig editor Preview viewport doesn't display static mesh attachments

UE - Anim - Rigging - Control Rig - Feb 12, 2024

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from ...

Editor will freeze if anim composite has an animation with a notify and length of 0

OLD - Anim - Mar 21, 2019

An anim composite will freeze the editor if one of its animation segments has a a notify and a length of 0 or less. Debugging shows that the engine is stuck inside UAnimSequenceBase::GetAnimNotifies ...

Cable Actor resets to initial end point position when moving the actor while Attach End is disabled

UE - Simulation - Physics - Apr 4, 2023

This is a regression. Tested in //UE5/Release-5.1 CL23901901 Additionally, I placed the cable actor in a sequencer then keyed several changes in position. The Cable actor had the same behavior of r ...

Dragging & Dropping Asset from Content Browser -> Blueprint Node has wrong Drag/Drop Icon

UE - Gameplay - Blueprint Editor - Jan 14, 2019

This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...

Exporting a spawnable through Python doesn't work

UE - Anim - Sequencer - Jan 29, 2020

Animations reset when properties are edited in the details panel and auto-key is turned off

UE - Anim - Sequencer - Oct 15, 2020

When adjusting properties from the details panel, if auto-key is off, animations will reset. In related cases, components can lose their binding, and their properties will turn red. It may be that t ...