OnParticleCollide Not Returning Velocity Values Properly

UE - Graphics Features - Oct 23, 2017

OnParticleCollide doesn't return Velocity on every collision. User description: "If you add a particle emitter, and add an Event Generator - Collision and Actor Collision Binding an event to tha ...

Ribbon particles moving fast are inconsistent in initial position.

UE - Niagara - May 21, 2019

The fast-moving ribbon particle trail looks different on the server and client. It looks as though the client was drawing the previous frame. ...

"Weld Simulated Bodies" Collision flips when welding Skeletal mesh to Static Mesh

UE - Simulation - Physics - Sep 20, 2019

Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...

Vertex Interpolator causes depth-test to fail

UE - Graphics Features - Apr 23, 2020

Vertex interpolator (semi-randomly) causes visual artifacts on meshes. This did not happen initially when using or creating this material function but started about 24 hours later but now happens st ...

UDP Messaging causes extra network traffic on some network setups

UE - Networking - Oct 7, 2015

A few users are experiencing strange network traffic from UDP Messagine. They notice it on other devices connected to the network. In some setups, it can even cause you to have cable TV interrupti ...

Blueprint Editor Layout is not properly saving

UE - Gameplay - Blueprint Editor - Oct 19, 2016

There are some weird things happening with layout recently, like UE-37541 which doesn't allow the user to save their layout, then reset it to the saved layout. Interesting thing to note is that wh ...

[CrashReport] <unknown module>!UE4Editor_TrueSkyPlugin!FTrueSkyPlugin::RenderFrame()

UE - Graphics Features - Mar 6, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Mouse is not captured by default in PIE for the last client window created

Tools - Apr 28, 2017

Mouse is not captured by default in PIE for the last client window created. The last client does not capture the mouse automatically. This issue is similar to [Link Removed], however it appears to b ...

Pressing f11 while playing in editor new window fullscreens the viewport in the editor

Tools - Sep 25, 2015

Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...

Set relative location in construction script does not work when value is [0, 0, 0]

UE - Gameplay - Blueprint - Dec 11, 2017

The Set relative location in construction script does not work when the value is [0, 0, 0] when used it does not set the location back when the specified component is moved, it does work for any val ...