OnParticleCollide doesn't return Velocity on every collision. User description: "If you add a particle emitter, and add an Event Generator - Collision and Actor Collision Binding an event to tha ...
The fast-moving ribbon particle trail looks different on the server and client. It looks as though the client was drawing the previous frame. ...
Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...
Vertex interpolator (semi-randomly) causes visual artifacts on meshes. This did not happen initially when using or creating this material function but started about 24 hours later but now happens st ...
A few users are experiencing strange network traffic from UDP Messagine. They notice it on other devices connected to the network. In some setups, it can even cause you to have cable TV interrupti ...
There are some weird things happening with layout recently, like UE-37541 which doesn't allow the user to save their layout, then reset it to the saved layout. Interesting thing to note is that wh ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
Mouse is not captured by default in PIE for the last client window created. The last client does not capture the mouse automatically. This issue is similar to [Link Removed], however it appears to b ...
Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...
The Set relative location in construction script does not work when the value is [0, 0, 0] when used it does not set the location back when the specified component is moved, it does work for any val ...