Crash in RHICommandContext& GetContext() in Test/Shipping builds when bUseChecksInShipping is true

UE - Rendering Architecture - RHI - Nov 29, 2022

RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...

Niagara Parameters window resets when clicking in a Scratch Module

UE - Niagara - Nov 29, 2022

Regression: The UI for the Parameters window in a Niagara System is different from UE5/Release-5.0 to UE5/Release-5.1, so the issue cannot be replicated in Release-5.0 This issue occurs when going ...

Perforce Version Control visually appears to allow deletion of locked files in Content Browser

UE - Editor - Workflow Systems - Nov 23, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...

Distance field AO artifacts on two-sided foliage/grass

UE - Graphics Features - Nov 23, 2022

Project has Lumen disabled ...

Vector NotEqual / != displays default tolerance of "0" instead of "0.0001"

UE - Framework - Blueprint Editor - Nov 22, 2022

If this is just a display issue, it's still fairly significant because a tolerance of 0 and anything else are very different. I have not confirmed if it's only display or if the comparison is actual ...

ObjectPivotPoint does not work with instanced Nanite meshes

UE - Rendering Architecture - Materials - Nov 17, 2022

Regression: Nanite Foliage is a new feature in 5.1, so this issue is not reproduceable in 5.0. Notes about this new support can be found under Nanite Improvements in https://docs.unrealengine.com/5. ...

Pasting an instanced subobject property into a Blueprint prevents that Blueprint from being added to level

UE - Framework - Blueprint Editor - Nov 17, 2022

Copying and pasting an array of nested instanced subobjects from a level instance into a Blueprint's defaults and adding that Blueprint to the level will prevent the actor instance from saving. ...

GAS and single process PIE: modifiable static variables accessed by server and client

UE - Gameplay - Gameplay Ability System - Nov 16, 2022

See: UAbilitySystemGlobals::HandlePreLoadMap GAS features static variables that are modified by both server and client, thus result in issues in single process PIE where they access the same memory ...

[MetaSounds] - Changing Metasound Source's Input Name Resets Preset's Inputs

UE - Audio - MetaSounds - Nov 15, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Recent Projects Missing Moved Projects After Browsing

UE - Editor - Workflow Systems - Nov 15, 2022

When an existing project is opened from a location where it hasn't been created on that machine, the Editor is unable to parse the project's location properly and fails to show it in the Project Bro ...