PreExposure is influenced by LocalExposure in PostProcessEyeAdaptation.cpp:1265. It appears when the scene is particularly dark and using manual exposure, the LastAverageLocalExposure can read a lar ...
Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...
class default value after c++ class compile will temporary initialized. It will be restored when opening the project again. ...
tvOS should include the libssl.a libs as part of the install build. ...
Same issue as in [Link Removed], only this is a different node implementation that attempts to replicate similar behavior. There are a couple differences in behavior here though; notably, that the c ...
If you are using the default values of the In Size the project will run fine, but changing the values will make the engine crash. This was reported and tested in 4.25 (CL-13144385) and reproduced i ...
Granular Synth Component is not generating a sound as it previously did. ...
Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec. Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main C ...
DESCRIPTION: When using a DM in blueprints and setting the linear dampening in the event graph the DM will honor the linear dampening but the chunks as they break off will not. Setting the mesh to ...