FPropertyEditorInlineClassFilter confusing (and wrong) IsA semantics

Tools - Mar 20, 2017

FPropertyEditorInlineClassFilter IsUnloadedClassAllowed and IsClassAllowed use the confusing IsA semantics. In the IsUnloadedClassAllowed, the usage seems wrong completely. It seems like the real i ...

uncaught exception: out of memory after launching project onto HTML5 (32-bit browsers)

UE - Platform - Mobile - Mar 20, 2017

First person template project is struggling to run on Firefox 32-bit Version 52.0.1 and eventually throws an "uncaught exception: out of memory" error. Occurs in both BP and C++ projects. May be a ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

OLD - Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...

Toggling ULevelStreaming::bShouldBeVisible causes replication errors

UE - Networking - Mar 17, 2017

Looks like the replication system doesn't properly account for bShouldBeVisible. Once a level has be marked bShouldBeVisible=false on the server, the level is completely cleaned up and all actor cha ...

Dragging multiple static meshes in to a blueprint component window nests them

UE - Gameplay - Blueprint Editor - Mar 17, 2017

Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order. ...

XB1: intro movie displays black

UE - Platform - Console - Mar 17, 2017

Launching an intro movie using MoviePlayer->SetupLoadingScreen() works correctly on windows, but fails to display the movie on XB1. See FShooterGameLoadingScreenModule::StartupModule() ...

Crash occurs when right-clicking in graph of a blueprint with a null parent class

UE - Gameplay - Blueprint - Mar 17, 2017

REGRESSION No Crash occurs when the user right-clicks in the graph in a blueprint that has a Null parent class. ...

Tilt axis for X and Z are not consistent between Android and iOS devices

UE - Platform - Mobile - Mar 17, 2017

Tilt axis for X and Z are not consistent between Android and iOS devices. The X axis for the Android appears to be the Z axis for iOS and vice versa This may be related to the orientation of the d ...