Crashes after editing properties of TwoBoneIK node. If following the reproduction steps, the binding of NodePropertyDelegateHandle will not be removed, causing illegal access on the second editing. ...
FMeshMergeHelpers::RetrieveMesh crashes when trying to prep some skeletal meshes for material baking. ...
Crash When Trying to Find a Blueprint Class with Niagara Particles Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...
Enabling the Anisotropic BRDF (beta) causes crash upon restarting the Editor. This was reported and tested in 4.25 Preview 2 (CL-12055273). This was reproduced in main 4.26 (CL-12161634). ...
Enabling the Warp Utils plugin and restarting the Editor causes it to crash. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 Preview 2 (CL-12055273) and reprodu ...
Crash when attempting to connect a custom Niagara parameter struct to a node when the struct contains an array ...
The important step here is to unlink the middle layer after first relinking everything. ...
Crash when attempting to generate an event in an Event Handler ...
You can right click a level asset in the editor's Content Browser and do the action Source Control > Diff against Depot. However, this does not provide a useful diff window. It currently opens the d ...
When adding a Control Rig asset to a level, choosing one of the orthographic views, and then drag selecting any part of the level, the editor crashes. This does not occur if you drag select in the p ...