Special function key presses and hotkey shortcuts do not register in the editor if they fire key presses instantaneously (0ms). In particular, TypeMatrix keyboards reproduce this error using keyboar ...
Several users have reported that their projects cannot compile specific blueprints. In one a character blueprint and another a controller. In both instances, the editor becomes completely unresponsi ...
Editor crashes if a data table containing an attenuation struct is opened in the data table editor. Frequency: 4/4 Crashreporter: [Link Removed] Regression? (No), issue (does) occur on 4.10.4 ...
Setting Slate Font Info default value in struct crashes editor Frequency: 3/3 Crashreporter N/A Regression (no) issue (does) occur in 4.11.2 ...
Spline points are not moved into sublevels if a segment of landscape is moved to a sublevel. Regression (No) issue (does) occur in 4.10.4 ...
Changing the mobility of a light component within a child component that of a parent blueprint and then entering PIE without compiling crashes the editor. Frequency: 3/3 Crashreporter: N/A Regres ...
If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...
Decal Fade Out does not cause decal to fade as expected. Instead, after the delay and fade time, the actor is destroyed with no noticeable fade during this time period. ...
After importing a skeletal mesh FBX (*IMPORTANT: With "Import Mesh" not selected the first time) the option box to "import mesh" disappears and the user is forced to use the originally selected "ske ...
When importing destrucitble APB asset files from PhysX Labs there is no visible shadow cast for these meshes. The same is not true for a destructible created in UE4. These are using the default sett ...