Audio volume values get reset

UE - Anim - Sequencer - Aug 9, 2017

Also confirmed in 4.22 Main @ CL 4413632 ...

Compilation manager inhibit construction script to get other actor reference on the level when running construction script right after actor compile.

UE - Gameplay - Blueprint - Aug 9, 2017

Construction script execution following blueprint compile gets invalid actor reference if Blueprint compilation manager is enabled. For example, in the attached project, Right after blueprint compi ...

Make Dialogue Context node no longer has the speaker and targets options exposed

UE - Gameplay - Blueprint - Aug 8, 2017

The Make struct node for Make Dialogue Context no longer has the "Speaker" and "Targets" pin exposed. ...

Physics Substepping doesn't have the same effect from 4.15 to 4.16

OLD - Anim - Aug 8, 2017

Physics Substepping doesn't have the same effect from 4.15 to 4.16. In 4.16+ the ponytail in the provided project will have a jitter effect even with substepping enabled. This is a regression: Work ...

Spot lights do not cast shadows correctly in forward rendering when dynamic

UE - Graphics Features - Aug 8, 2017

Doesn't occur for point lights only spot lights ...

Distortion Displacement Track is empty in new level sequence using a distortion file with a framerate of 0

Docs - Samples - Aug 8, 2017

Distortion Displacement Track is empty in a new level sequence using a distortion file witha framerate of 0. ...

Cinematic viewport transform controls remain after switching back to the default viewport

UE - Anim - Sequencer - Aug 7, 2017

Cinematic viewport transform controls remain after switching back to the default viewport. ...

Camera height in the VR template appears lower (floor level)

Docs - Samples - Aug 7, 2017

The camera is much lower in Latest (4.17) version of the engine than it was in the previous (4.16) version of the engine. Tested with the oculus rift Regression ...

PrimaryAssetLabel Assets are getting stripped from ShooterGame on the Launcher

UE - Foundation - Build - Rocket (Installed Engine) - Aug 7, 2017

PrimaryAssetLabel assets are missing when creating the project through the UE4Launcher, they exist in Source builds. The ShooterGame PrimaryAssetLabel assets were created in 4.16 so this is not a r ...