Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes

UE - Gameplay - Blueprint - Mar 15, 2015

Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...

Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE

UE - Gameplay - Blueprint - Jan 22, 2015

Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE ...

Crash from FGameplayDebugger when pressing PIE after Dragging PlayerController to Empty Player Component

UE - AI - Jun 16, 2015

A crash occurs after dragging an 'Empty Character' actor into the viewport and attempting to add the 'PuzzlePlayerController' as a component by dragging it into the components list via the 'Details' ...

Dynamic Shadows are not working when deployed to a mobile device

UE - Platform - Mobile - Dec 22, 2014

When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...

Eject camera (and ToggleDebugCamera) do not have full look controls in the Topdown template

UE - Gameplay - May 7, 2015

The Eject camera (and ToggleDebugCamera) do not have full look controls in the Topdown template.In 4.7.6 the look is limited in both cameras by the mouse movement.In Main, both are limited as mentio ...

Joint Presets on Physics Constraints Actors do not work

UE - Simulation - Physics - Sep 1, 2015

Problem: When you press any of the Joint Presets buttons on a Physics Constraint Actor that is placed in a level the buttons do not do anything. Solution: Pressing the Joint Presets buttons setup t ...

Crash retargetting AnimBP with "Allow remapping to existing assets" enabled

OLD - Anim - Aug 24, 2016

4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...

MOBILE PACKAGING WIZARD cannot locate maps if the project is placed in the default path.

Tools - Sep 29, 2016

MOBILE PACKAGING WIZARD cannot find maps when the project's path is located in the default path (C:\Users\User.Account\Documents\Unreal Projects) ...

[MAC] Editor keyboard bindings do not allow overriding already bound shortcuts

UE - Platform - Apple - Sep 9, 2015

When entering "ALT+B," to rebind keys to a function, red warning flashes for 1 frame, does not allow function to be rebound to this key combination *See attached image. ...

Crash from generated Merged Actor with no created lightmap UV

UE - Gameplay - Nov 11, 2016

If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...