Scene Capture Cube causing distortion with Water plugin enabled

UE - Graphics Features - May 11, 2022

The viewport of a SceneCaptureCube with CubeRenderTarget attached while having a large body of water on the screen causes some video distortion.  While this does not occur in UE 4.27, the view is s ...

Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node

UE - Texture - Jun 6, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node. ...

Opaque material assigned to a Material Billboard attached to a Pawn renders differently against the Sky/Infinity when moving

UE - Rendering - Architecture - Materials - Aug 16, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 Opaque material assigned to a Material Billboard attached to a Pawn renders differently against the Sky/Infinity when moving. Tested ag ...

UV Rotation does not work for video materials

TM - Rendering - Dec 9, 2024

The rotation parameter of video materials does not function in Twinmotion 2024.1.2 and Twinmotion 2025.1 PR. Adjusting the slider does not have any effect. Feature last worked in Twinmotion 2023.2 ...

AssetLocalization does not work and the asset does not switch to localization asset even if culture is specified

UE - AI Workflows - UI Systems - Localization - Dec 20, 2024

Asset localization does not work. When playing in standalone, it shows "jp" texture instead of "en" texture even if "-culture=en" is set. This appears to be a regression issue, as the localization w ...

[AI] Area Class to Replace does not work on SplineNavModifierComponent

UE - Runtime - Character - Jun 16, 2025

The SplineNavModifierComponent does not have the same behavior as regular nav modifier components where the modifier can specify that it only replaces a given NavArea class. Setting the area class t ...

Drag-and-drop any cooked Blueprint class asset into the level viewport crashes the editor

UE - Framework - Blueprint - Jul 14, 2025

Dragging any cooked Actor-based Blueprint class asset into the level editor viewport will crash the editor when it has been configured to work with cooked assets. This is a regression that started ...

Crash right-clicking in anim blueprint asset picker

OLD - Anim - Mar 10, 2017

Editor crashes when right-clicking in the blank area of the anim blueprint asset picker ...

Crash w. 'Serialized Class LinkerPlaceholderExportObject for a property of BlueprintGeneratedClass'

UE - Gameplay - Blueprint - Sep 25, 2017

I was attempting to repro [Link Removed]. I created a new Actor BP, placed it in the level, added a ref to it to the level BP (instead of the projectile approach in the repro), and tried to save my ...

Crash Occurs When Creating Pose Asset from an Animation in Persona

OLD - Anim - Feb 1, 2018

Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...