Config entries to re-open asset windows are deleted if the Editor is shut down while a debugger is attached

Tools - Apr 17, 2019

When the "Restore Open Asset Tabs on Restart" option is turned on in the Editor Preferences window, closing the Editor while a debugger is attached appears to remove any saved asset tabs from the Ed ...

Details panel is cleared when a component with the mobility setting of "Non-Scene Component" is selected and the compile button is pressed

UE - Gameplay - Blueprint - Apr 30, 2015

If the user has a component that is of the mobility setting of "non-Scene Component" selected and this hits the compile button, the details panel will be cleared. The following are example compone ...

Setting the Comment Text on a comment box creates two Rename Node transactions in the Undo History

UE - Gameplay - Blueprint - Nov 27, 2018

Setting the text on a comment box creates two Rename Node transactions in the Undo History This issue occurs when setting the comment text of a comment in any graph (blueprint, material, control ri ...

If PIE is paused using the 'Pause key', the Pause or Resume buttons on the toolbar will no longer start PIE

Tools - Feb 5, 2015

If PIE is paused using the 'Pause key', the Pause or Resume buttons on the toolbar will no longer start PIE. You have to make sure that the icon is toggled to Pause, select the viewport, and then p ...

If setting isActive of Camera's Spawn Track to false and binding the camera to Camera Cut Track, the player camera moves to an incorrect position after the sequencer finishes playing.

UE - Anim - Sequencer - Jun 16, 2020

If the binding itself registered in the camera cut is incorrect, the position of the camera after the sequencer ends becomes fraudulent. ...

Update Actor will not update scene if object is deleted in original scene

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2018

Deleting an external actor without checking it out causes bad state

UE - Editor - Workflow Systems - Sep 26, 2024

DataAssets Cannot Be Opened After Deleting Variables From Their Parent Blueprint

UE - Gameplay - Blueprint Compiler - Feb 17, 2017

Removing a variable from a blueprint that a data asset is based on will prevent that data asset from being opened. ...