Editor Crashes when working in QAGame TM-Sequencer_EventTrack - TCString<TCharType>::Strlen(InName)

UE - Anim - Sequencer - Jul 12, 2017

Editor Crashes when working in QAGame TM-Sequencer_EventTrack - TCString<TCharType>::Strlen(InName) This Assert happens randomly throughout the repro-steps. I am unsure what about the process cause ...

Deleting audio subtrack deletes the entire track

UE - Anim - Sequencer - Jan 20, 2017

Noticed that deleting audio subtrack deletes the entire track. This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrac ...

Inconsistency between Rotation Widget and Transform details

Tools - Mar 7, 2016

The rotation widget and Rotation details sidebar have inconsistent values when rotating using the widget. Also, when hitting a 90 degree rotation from 0, 0, 0, the other axis values are affected. ...

Scroll bar becomes so large that you can no longer scroll with Cloth Config open

UE - Editor - UI Systems - Slate - May 11, 2017

Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...

Nativize BP Package fails when using Sub Anim Instance with exposed variables

OLD - Anim - Jun 26, 2017

When using exposed variables on Sub Anim Instance nodes, packaging with nativize blueprints fails Tested on: 4.15 - 3450819 4.16 - 3466753 4.17 - 3502710 ...

Copying a socket to another skeleton adds a "_0" suffix

OLD - Anim - Jun 28, 2017

Copying a socket to another skeleton adds a "_0" suffix Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - CL#3512142 - YES ...

Exporting static mesh, then importing that fbx(w/ Import Normals and Tangents) doubles vertex count

Tools - Jun 29, 2017

Static meshes exported from the engine have more vertices when imported back into the engine. Occurs on? 4.13 - 3172292 - YES 4.16 - 3466753 - YES 4.17 - CL3512142 - YES ...

"Parent Class:" field missing from actor description when hovering over an actor in the content browser

UE - Gameplay - Blueprint - Oct 30, 2017

"Parent Class:" field missing from actor description when hovering over an actor in the content browser This field was available in 4.16, however it is no longer available in 4.17 (Appears to be a ...

Increment / Decrement nodes do not call BlueprintSetter functions

UE - Gameplay - Blueprint - Oct 31, 2017

When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...

TSubclassOf variable values reset on Hot Reload

UE - Foundation - Cpp Tools - Hot Reload - Nov 3, 2017

After a hot reload, blueprint instances of TSubclassOf variables have their setting reset to "none" Regression: Yes - variable values remain after hot reload in 4.17.2 (CL 3658906) ...