This is a regression from 4.15.2 ...
Method FNiagaraScalabilityManager::ProcessSignificance() iterates on indices from Context.SignificanceIndices and uses them to access the State and ManagedComponents arrays. It can then decide to cr ...
When loading a static mesh asset created in an old version of Unreal (e.g. 4.10), all LODs have their Screen Size property set to the same value (approximately 1.5). This happens because the static ...
The issue occurs in //UE4/Main as well. This issue can be easily seen by opening any project at latest. It has been observed in new projects both with and without starter content. ...
Teleporting a destructible mesh only transports the mesh of the object, the collision remains where it was originally located. Further, if the player runs into the collision, the static mesh will re ...
If the objects are set to simulate physics via the details panel it works fine If the objects are set to simulate physics via a level BP the radial force doesn't work Attached video shows you how to ...
Customers that have never or have created an incorrect bundle identifier will fail to package for iphone. People who have wildcard provisions will work. ...