Setting Pressed Sound for Widget Style Doesn't Set the Value

UE - Editor - UI Systems - Nov 6, 2015

Attempting to set the Pressed Sound for Widget Style dynamically never actually sets the sound. When you click the button, you get no pressed sound. However, when setting the Pressed Sound through t ...

Setting a float value with the meta tag "ExposeOnSpawn = true" on spawn doesn't retain the value

UE - Gameplay - Feb 25, 2022

Float values with the meta tag expose on spawn aren't retaining their value when the value is set with a Spawn Actor node. It appears to only be floats. Maybe it has something to do with the change ...

Using TInlineAllocator with a large number in TArray that is in an AActor class will cause child Blueprint class to call an assert while parent class will not

UE - Foundation - Core - Jul 22, 2016

If a TArray has a TInlineAllocator with a large number and the class is used with a child Blueprint, the editor will throw an assert. If the base C++ Class is used instead of the Blueprint, the asse ...

ImportAssetsAutomated with CSV Factory Does Not Work with FText

UE - Editor - Content Pipeline - May 18, 2023

When importing a CSV into a data table using AssetToolsModule with a file containing an FText, the resulting FText value is invalid. As a note, there are no issues when importing an FGuid, a FString ...

Converting a node from pure to impure and vice versa is listed incorrectly in undo history.

UE - Gameplay - Blueprint - Sep 16, 2016

When converting a node into a pure cast the undo/redo options and undo history will list it as a convert to impure cast. When converting a node into an impure cast the undo/redo options and undo his ...

Nested inline UObject properties don't expand in Actor blueprint detail panel

UE - Gameplay - Components - May 9, 2016

Customer provides details, including a fix for the problem. See UDN post attached. ...

Adding a variable to a Structure after packaging then repackaging causes the package to fail

UE - Framework - Aug 12, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Adding a variable to a Structure after packaging then repackaging causes the package to fail. ...

Project cannot build in VS 2017 15.8+ if it uses std::make_shared with an over-aligned type

UE - Foundation - Core - Aug 30, 2018

Visual Studio 2017 15.8 includes a fix to properly handle std::make_shared used with over-aligned types. However, this is a breaking fix and requires the definition of one of two macros to either ac ...

PropertyAccessUtil methods do not do propagation to instances when editing archetypes

UE - Editor - Workflow Systems - May 14, 2020

Currently value propagation is handled at the property node level (c.f., PropagateContainerPropertyChange), and is unavailable to any other editor code / scripting (whether in Python or BP or C++). ...

C# UHT fails to recognize delegates declared in another class's namespace

UE - Foundation - Cpp Tools - UnrealHeaderTool - Dec 14, 2022

Repro Rate: 3/3 This issue occurs in the live build //UE5/Release-5.1 at CL 23058290. This issue has also been regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to be a r ...