Ensure condition failed : SkeletalMeshLocation module on scaled SkeletalMesh

UE - Niagara - Jul 14, 2020

The message in ensure is below LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= (1.e-4 ...

Crash when spawning destructible objects in 2 player PIE

UE - Simulation - Physics - Destruction - Aug 31, 2016

Crash Reporter link: [Link Removed] With Source Context: [Link Removed] ...

Functional Test framework crashes adding delegate instance when multiplayer PIE enabled

UE - Gameplay - Jun 18, 2015

The Functional Test framework crashes when adding a delegate instance if multiplayer PIE is enabled. The crash occurs at the check code in the block below from ..\Engine\Source\Runtime\Core\Public\D ...

[CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306]

UE - Anim - Sequencer - May 16, 2022

Generated from CrashReporter ...

Non-terminating while loop when creating a new BP Actor and quickly switching between components.

UE - Gameplay - Blueprint Editor - May 14, 2024

It is possible for the while loop in UnrealEditor-SubobjectDataInterface.dll!USubobjectDataSubsystem::GetActorRootHandle(const FSubobjectDataHandle & StartingHandle) Line 815  to not terminate when ...

Crash when opening a sequencer that has an actor with spring controller registered and play in editor

UE - Anim - Runtime - Mar 4, 2021

During end play in editor, there is an access violation referencing WorldSettings from SpringBone.  In the attached project, the character registered in the sequencer uses the "SpringController" no ...

Crash when launching dx12 for the first time with Rect Lights

UE - Rendering Architecture - RHI - Mar 20, 2019

Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...

Crash occurs while attempted to drag and drop an asset from Bridge while it is docked to the Sidebar

Quixel - May 17, 2022

An Assertion is thrown while attempting to drag and drop an asset from Bridge while it is docked to the Sidebar ...

Deleting animation key values of ParagonKhaimera's 1D BlendSpace while the animation is previewing in Animation Editor will result in Engine crash

OLD - Anim - Jan 30, 2019

Deleting ParagonKhaimera BlendSpace 1D key values while the animation is previewing in Animation Editor will result in Engine crash. ...