The Z value of a trace hit will vary based on the Z value of the start/end points of the trace. The larger the start/end Z range, the larger the variance of Hit.Z values. ...
This is probably a continuation from [Link Removed]. [Link Removed] fixed the crash with MS-IME input, but crash/instability can still happen with another Japanese input system, ATOK. ...
AAR files may contain multiple architectures and Gradle is including them all instead of filtering them to only include the active architecture in the APK. ...
Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...
A licensee wants to enforce YFov constraint for a game project by setting AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in the config. However during playing the sequence, the value of AspectR ...
Weighted Tangent handle modifications do not work as expected in Curve Assets. ...
[Image Removed] ...
After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...
This causes the ObjectId pass in MRQ to fail to distinguish between materials in the resulting Cryptomatte file. It looks like FGeometryCacheSceneProxy doesn't implement CreateHitProxies so it's f ...