Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android. ...
In the Landscape Tutorial Overview there is a word missing in the tutorial. ...
AR project crash with Automatic Environment Capture Probe Type. ...
We need to add a flag to let the importer know ifa collision was generate by the importer or by the editor so the editor collision can be restored properly ...
Changes to 'Project Settings -> Physics -> Physical Surface' do not update the Enum metadata of the EPhysicalSurface until Project Settings is re-opened. EPhysicalSurface Enum metadata is set i ...
Alembic files imported come in with blocky UVs. Attached is a zip with the files and pictures that show the issue. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10387632, 4.25 Main CL# ...
In the Photo Studio template project, white camera tracks are showing as the shot previews instead of the realistic looking icon-strip. This was reported and tested in 4.24 Preview 4 (CL-10387632) ...
IsEditorOnly is not reflected in grandchild actor when parent/child/grandchild are constructed with ChildActorComponent. This causes the issue that actor will increase incorrect when save the level. ...
When exporting an object or camera with more then once section we currently only just export the first section, not the result of any blended/ overlapping sections or even adjacent sections. See ...
This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...