Different Drag and Drop Behavior between Tile, List, and Column Views in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2015

In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...

Engine crashes when adding 'Tick' to HideCategories in a BP or C++ project

UE - Gameplay - Blueprint - Mar 6, 2015

When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...

iOS pinch only detects command once

UE - Platform - Mobile - Jul 16, 2015

The pinch command only triggers once on iOS devices. ...

World Override GameMode values do not save after project is closed and reopened

UE - Gameplay - Apr 17, 2015

The gamemode settings under world override do not save once the project has been saved, closed and reopened. ...

FBX export from UE4 with multiple materials the UV is corrupted

Tools - Apr 18, 2016

When exporting a Static Mesh from within UE4 that has multiple materials, some of the material IDs will be condensed into a single ID which will mess up how the material assignment for that part of ...

HTML5 HTTPRequest: unexpected characters at end of POST string

UE - Platform - Mobile - Apr 8, 2015

User is reporting a code bug where special characters are entered behind the POST string. ...

Particle System check for IsActive in Blueprints does not reset

UE - Graphics Features - Jan 4, 2016

When using a particle system in a blueprint and then moving the particle system off screen and then back on there is the node "Is Active" that can check to see if the Particle is still active. When ...

Collision capsule attached to skeletalmesh with 'collision enabled' collides

UE - Simulation - Physics - Jun 18, 2015

Collision capsule attached to skeletalmesh with 'no collision enabled' collides despite of being set to 'no physics collision' work around: image attached ...

FBX Import for Skeletal Meshes normals not correct

UE - Graphics Features - Jan 12, 2016

When importing a mesh as skeletal mesh and using any of the MikkTSpace or option to "Import Normals and Tangents" will cause the normals to import incorrectly. If using the Compute Normals or Import ...

Show Collections shows up twice when box is checked and multiple content browsers

UE - Editor - Content Pipeline - Content Browser - Jun 29, 2015

When you have 'show collections' checked off and you open up an additional content browser, 'show collections' shows up twice in the menu. ...