The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...
In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...
Attempting to add an instance to an Instance Static Mesh Component at runtime through code causes the editor to crash. ...
If an AI is moving between points in the persistent level but is located within a sublevel and the sublevel is set to not visible, there is a chance that the editor will eventually crash. Setting Is ...
attempting to open a project with Bitmask Flags set to true in a blueprint crashes editor. Note In attached project, the crash has been narrowed down to the filepath \Content\ThirdPersonBP\Bluepri ...
Get VR Focus State will cause a crash in standalone if an HMD device is in use ...
If the user tries to use split screen in the editor along with VR preview, the editor will crash ...
Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...
The Editor crashes when a data table references itself by using the data table row handle setting in a struct ...