WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...
It seems the FEditorShaderCodeArchive.LoadExistingShaderCodeLibrary missed some functions, use FEditorShaderCodeArchive.AddShaderCodeLibraryFromDirectory instead could fix the issue. ...
A licensee noticed that SUPPORTS_ANISOTROPIC_MATERIALS is not passed to FShadeLightSamplesCS::ModifyCompilationEnvironment for MegaLights ShadeLightSampleCS. Adding it fixes the issue. ...
A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...
Found while I was fixing up other content, that Behavior Tree assets are being marked dirty by just opening them into sub editor. ...
REGRESSION: Yes, does not occur in 4.15 In the Retarget Manager, the scrollbar for the Set up Rig section is missing. ...
Compile failure building the MayaLiveLinkPlugin project in the UE4 solution. Not a regression as this project did not exist in 4.15 ...
Workaround Seemed that closing and reopening the project resolves this issue This is NOT a regression as it happens in 4.15.2 ...
Moving or renaming a file in the editor erases its perforce history. It should execute a move not a delete + add to fix this ...
Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...