Vertex Painting changes collision complexity if the asset is saved while vertex painting. The collision change is set to "Use Complex Collision as Simple". If this is intended functionality there sh ...
sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...
Special function key presses and hotkey shortcuts do not register in the editor if they fire key presses instantaneously (0ms). In particular, TypeMatrix keyboards reproduce this error using keyboar ...
Spawning a child of a child blueprint in a blueprint macro library forces the child blueprint into opening as a data only blueprint without the option to open the Event Graph. Regression? (Yes), i ...
Editor crashes if a data table containing an attenuation struct is opened in the data table editor. Frequency: 4/4 Crashreporter: [Link Removed] Regression? (No), issue (does) occur on 4.10.4 ...
Setting Slate Font Info default value in struct crashes editor Frequency: 3/3 Crashreporter N/A Regression (no) issue (does) occur in 4.11.2 ...
Changing the mobility of a light component within a child component that of a parent blueprint and then entering PIE without compiling crashes the editor. Frequency: 3/3 Crashreporter: N/A Regres ...
If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...
Decal Fade Out does not cause decal to fade as expected. Instead, after the delay and fade time, the actor is destroyed with no noticeable fade during this time period. ...
After importing a skeletal mesh FBX (*IMPORTANT: With "Import Mesh" not selected the first time) the option box to "import mesh" disappears and the user is forced to use the originally selected "ske ...