Get Physics Linear Velocity node does not return the correct values in UE5

UE - Simulation - Physics - Nov 24, 2021

The Get Physics Linear Velocity node seems to only output a vector of 0.0, 0.0, 0.0 no matter what the velocity of the object it's measuring is.  Tested in //UE4/Release-4.27 @ CL 17735300 and th ...

Multiple Blueprint compilation passes required to fix up event binding to dispatcher after event rename

UE - Gameplay - Blueprint Compiler - Nov 30, 2021

Renaming a custom event bound to an event dispatcher via a Create Event node requires two compilation passes to fix up the binding.  upd. Regression was checked on //UE4/Release-4.26 CL 15973114, i ...

Third Person C++ Template Package Fails to Launch with Assert Error Window

UE - Anim - Runtime - Apr 7, 2022

Occurs 3/3 times. Third Person C++ Windows package crashed on launch with Assert Error Window (see attached screen capture) Regression occurs: Repro'ed in //UE4/Release-4.27 EGL Live @ CL18429761 ...

World-space widget components drawing at desired size won't draw any smaller than 100x100

UE - Editor - UI Systems - UMG - Apr 19, 2022

Widget components set to "draw at desired size" won't draw any smaller than 100x100. This looks to be related to the hard-coded desired size of the SPopupLayer (callstack attached). This problem did ...

[Mac, Linux] - Sample Rate changes from imported sample rate after playing preview for imported audio asset.

UE - Audio - Mar 16, 2022

Sample Rate changes from imported sample rate after playing preview for imported audio asset. Tested this on Windows and it did NOT occur there. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ ...

StaticMeshComponent occasionally doesn't simulate physics after SpawActor.

UE - Simulation - Physics - Aug 23, 2022

When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reprodu ...

Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant

UE - Anim - Runtime - Sep 7, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant. Either by right clickin ...

The == and != symbols of the 'Not Equal(Enum)' and 'Equal(Enum)' are obscured

UE - Gameplay - Blueprint Editor - Nov 7, 2022

This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098 As user reported the == ...

Ocean spline impacting landscape way outside of its bounds

UE - Graphics Tools - Terrain - Water - Oct 4, 2024

From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...

Child Actor Component outputs error when child class is set to empty using blutility

UE - Gameplay - Blueprint - Nov 30, 2017

Child Actor Component outputs error when child class is set to empty using blutility I attached repro proj. ...