Trying to create a custom code class derived from ArrowComponent will result in the build failing in Visual Studio.

UE - Foundation - Core - Feb 11, 2015

Deriving a custom code class from UArrowComponent results in several link errors (LNK2001 and LNK2019) in Visual Studio when trying to build the project. ...

The IOS Third Party library Bolts has an incorrect file name in its Build.cs file

UE - Platform - Mobile - Dec 11, 2015

The Bolts library is not correctly linked in its Build.cs file. The Build.cs file contains the following line with an incorrect file name: PublicAdditionalShadowFiles.Add(LibDir + "/Bolts.a"); The ...

Project debug symbols are no longer included in crash reporter callstacks.

UE - Foundation - Core - Jun 15, 2015

Project debug symbols are not appearing in crash reports in 4.8. In 4.7.6, these symbols would be included in the crash reports, but in 4.8 these lines have no information other than the project nam ...

Selecting multiple platforms to package in UFE may result in not all of the selected platforms being packaged

UE - Platform - Console - UnrealFrontend - May 9, 2016

A user stated that when trying to use UFE to package for WindowsNoEditor, WindowsServer, LinuxNoEditor, and LinuxServer, not all of the platforms were actually being packaged. LinuxNoEditor was bein ...

Setup.bat does not successfully pass the --force parameter to GitDependencies.exe

Running Setup.bat with the optional --force parameter results in an error when GitDependencies.exe is called. ...

Move Directly Toward Not Working Without NavMesh

UE - AI - May 18, 2016

The Move Directly Toward task does not seem to be working without a Nav Mesh in the level. Based on the tooltip "moves directly to the target without regard to any navigation system", it is expected ...

Possible incorrect logical operator used in if statement in OnlineSessionInterfaceNull.cpp

UE - Networking - Dec 31, 2014

A user pointed out a possible mistaken use of the && operator instead of the || operator in an if statement in source code. In the FOnlineSessionNull::GetResolvedConnectString() function in OnlineSe ...

Passing a delegate as part of the parameter list for a second delegate causes UHT to crash on compile.

UE - Foundation - Core - Mar 22, 2016

When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...

Duplicating Example Level Prevents the Copy From Being Saved

Tools - Oct 27, 2015

In a project, if you duplicate the example level and attempt to save it, the save will finish, but the asterisk will remain on the file. Attempting to open the duplicated map will prompt another sav ...

Editor Crashes When a Component and Actor Implement Two Interfaces

UE - Gameplay - Blueprint - Oct 16, 2015

The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...