Projects launched from project launcher are receiving an expression error on Google Chrome and FireFox. ...
Capsule Collision component has incorrect physics collision when rotated. This only seems to happen when the Capsule Collision is a child of another component that is simulating physics. If the pare ...
Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...
Set Actor Enable Collision doesn't turn off collision for Child Actor Components. User expects it to do so because other nodes like Set Hidden in Game work on the entire actor and the API explains i ...
Spline meshes don't seem to collapse evenly if they have geometry in between the start and end points. The test project demonstrates this by having a spline mesh move its end point closer to the sta ...
Changing the variable name of the parent Blueprint also effects the changes to the child Blueprint, but the Dirty result changes depending on whether it is placed on the level. This means that Child ...
User reported bug With iOS applications that swap from VR mode to non-stereoscopic mode, GoogleVR overlay remains on screen. This does not occur on Android devices. ...
When using a dedicated server and a class with an explicit Tick Interval set, if the class' overlaps are updated in the begin overlap event, in a non-consequential way(changing collision profile in ...
After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...