This is a common and longstanding Mac crash that has occurred since at least 4.11 and affected more than 40 users. Users have not provided any descriptions of their actions when the crash occurred ...
This issue occurs because post-BP compile reinstancing does not clear delegate bindings to other referenced Actor instances in the scene. Thus, the old BP actor instance remains in the referenced Ac ...
When initializing struct members from default data at UObject initialization time, we are currently copying struct properties that contain instanced subobjects from the default data. This can potent ...
Overlap events do not fire on landscapes ...
Android devices don't support split screen functionality. ...
Easing curve handles are interactable on tracks that do not support them. ...
Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation. ...
Blueprint compile is crashing in a BP with a large number of macros ...
We need to support geometric transform for meshes when importing skeletalmesh ...