Components spawned at runtime do not take Radial Damage if simulating physics

UE - Gameplay - Mar 16, 2015

Components spawned at runtime do not take Radial Damage if simulating physics. ...

CharacterMovement doesn't clear velocity

UE - Simulation - Physics - Oct 11, 2024

Velocities are not being cleared when physics simulation set to false.  ...

Dev Folder is referencing/being referenced by UE4_Mannequin

Docs - Samples - May 6, 2015

Basically UE4_Mannequin is causing a dev folder to show up if you add the template as a content pack. It's a few materials that are being kept there. ...

Cracks in polygons in BSP Optimize

UE - Graphics Tools - Modeling Tools - BSP - Jul 1, 2021

This problem also occurs when the Create Convex Polygons checkbox is checked in the Pen tool. ...

Quality settings should not affect landscape resolution

UE - LD & Modeling - Terrain - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Sequencer: Undoing creation of a new section can call section drawing code with viewmodel tree in invalid state

UE - Anim - Sequencer - Aug 1, 2024

The Section reference in ISequencerSection::GetSectionHeight can be in the process of garbage collection during an undo of a section addition- this causes things like GetTypedOuter<UMovieSceneTrack> ...

iOS devices and Android devices return a 90 degree difference when getting gravity through a "Make Rotation From Axes" node

UE - Platform - Mobile - Mar 10, 2015

A user has a project that gets the rotation of the device through the gravity node and when they run Get Gravity through a "MakeRotationFromAxes" node the number that is returned has 90 degree diffe ...

TSoftObjectPtr instance loses reference after ClientTravel

UE - Gameplay - Apr 3, 2018

If a TSoftObjectPtr on an instance has a reference to another instance in a level, that reference will be lost when a client travel is performed to travel to that level. Regression?: No This occurr ...

Simulated physics after a delay causes physics objects to fall through one another if their collision is overlapping

UE - Simulation - Physics - Apr 25, 2016

Actors that simulate physics after a delay will fall through other physics actors if their collision is touching or overlapping. Note May be related to [Link Removed] Regression? (No), issue (doe ...

Second Animation Sample added to AimOffset or Blendspace swaps with the first sample

OLD - Anim - Oct 3, 2016

Second Animation Sample added to AimOffset or Blendspace swaps with the first sample Note: After adding a 3rd sample, they switch back to the correct position. Regression: Sort of. In previous ...