Component property inheritance sometimes does not behave as expected when opening a project with the -game command line argument. Attempting to load a child Blueprint through code may not correctly ...
There is an issue occurring where the editor crashes when turning on Temporal Upsampling on Mac. This issue is not a regression as the feature was added in 4.19 Versions tested: 4.19p1 CL - 3837072 ...
Comments from user:crashes when trying to type "dynamic" into the console tab I attempted the users repro in 4.19 Binary @ 3843120 and was unable to come up with a repro. ...
Enabling Display Device Model in a motion controller with no VR device setup will cause the editor to crash ...
No user comments on the issue ...
After applying a Linear Stair brush to the editor and creating a Static Mesh from that brush, then setting its Collision Preset to BlockAll, the third person character is not able to walk up the sta ...
It looks like the change to remove the configuration lock may have changed this behavior, too. It's important to set the configuration to Shipping because otherwise users will ship games accidental ...
When using ExpandEnumAsExecs for the execution of a BlueprintImplementableEvent in a C++ interface, if the interface function is called by message, the result will always be as though you executed t ...
A licensee has reported that opening a packaged game in 4.18 and onward will cause the packaged game to appear on their left most monitor, rather than their primary monitor. This was not the case in ...
There is an extra option for the Planar Reflections with the Primitive Render Mode that appears to have the tooltip legacy. This issue does not appear to be a regression. Versions Tested: Issue occ ...