A Computer which is hosting the Swarm Coordinator no longer shows up as a viable Swarm Agent Computer and if that computer builds lighting will only use itself and not any available agents. Also re ...
It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...
In sequencer, an "event track" can be added to call functions/events defined in the Sequence Director Blueprint. The parameters for those endpoint functions/events can be sent as a Payload associate ...
In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...
When using a material with a translucent blend mode, you can not use the lighting modes "Volumetric PerVertex NonDirectional", or "Volumetric PerVertex Directional" and the Tessellation settings "PN ...
The Editor on Mac does not recognize plugins that are added to a code project via symlink (the plugin code is located somewhere other than in the project's Plugins folder). Xcode properly recognizes ...
Expanding a macro that passes a struct with split struct pins to a function causes internal compile errors. Attaching sample project, can be recreated with steps above. ...
FInterfaceProperty::SerializeItem (and ImportText) attempt to determine if the passed in object implements the interface in question. They do this by calling GetInterfaceAddress, which tries to get ...
The NiagaraFluids plugin provides several Niagara System templates to use as a starting point for the user's own Systems. The templates in category "3D Gas", such as "Grid 3D Gas Explosion", include ...
Special function key presses and hotkey shortcuts do not register in the editor if they fire key presses instantaneously (0ms). In particular, TypeMatrix keyboards reproduce this error using keyboar ...