DefaultSceneRoot causes Get Actor Bounds to Return 128

UE - Gameplay - Jun 1, 2016

When using the Default Scene Root component in a blueprint with no additional components, the box extent of the Get Actor Bounds node is returning 128,128,128 instead of the expected 0,0,0. If you ...

Static lighting issues with foliage

UE - World Creation - Worldbuilding Tools - Foliage - May 28, 2016

The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...

Initializing and setting Physics Constrained in the Construction Script doesn't work in PIE

UE - Gameplay - Jan 25, 2016

Initializing and setting Physics Constrained in the Construction Script doesn't work in PIE Could be related directly too: https://jira.ol.epicgames.net/browse/UE-7878 User description: However, ...

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script

UE - Simulation - Physics - Jan 20, 2015

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script. ...

Editor crash when switching between levels in the content browser

Tools - Aug 26, 2015

Switch between levels in the content browser caused a crash while loading the level. Project On Google Drive: [Link Removed] ...

MAC: Drop Down Menus Continuously Flicker (In Certain Conditions)

UE - Editor - UI Systems - Slate - Nov 4, 2015

Shown in the Behaviour Tree Graph, if the Dropdown menu's length exceeds the Behavior Tree Graph window, the menu will try to offset it's position in order to display all information and will flicke ...

Crash Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4

UE - Platform - Apple - Aug 17, 2015

Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4 causes the editor to crash. ...

Unselecting (As pin) Blend Space causes AimOffsetBlendspace Node to Become Inoperable

OLD - Anim - Aug 10, 2015

Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...

(New) Capsule does not change in viewport to reflect new values entered in details Panel

UE - Gameplay - Player Movement - Sep 3, 2015

Adding values in the details panel to a new Capsule Collision Component will not affect the Capsule in the CharacterBlueprint Viewport. *This only effects a new Capsule Collision added to a charact ...

UX Regression on Open Asset Panel

Tools - Aug 31, 2015

In 4.8.3, open asset would allow you to type the beginning on an actor name, then press the down key and select it. In 4.9 p4, it takes an extra down key press to get to the list; Upon first down a ...