Exposure Is More Extreme In High-End Mobile Preview Modes

UE - Platform - Mobile - Feb 16, 2017

In high-end mobile preview modes the exposure will return much more exaggerated results. This is related to the new default tone mapper settings since changing r.TonemapperFilm to 0 solves the issue ...

Warnings (TEnumAsByte is not intended for use with enum) when packaging with Blueprint Nativization method set to Inclusive

UE - Gameplay - Blueprint Compiler - Feb 16, 2017

User gets the warning below after trying to package a new VR template if Blueprint Nativization is set to "Inclusive" Warning: "THelper: Packaging (Windows (64-bit)): xgConsole: c:\program files (x ...

Warning node generated on compile for component based Event Dispatchers

UE - Gameplay - Blueprint - Feb 16, 2017

Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event i ...

Preserve Non-Uniform Scale doesn't work for child actors

UE - Gameplay - Components - Feb 16, 2017

Preserve Non-Uniform Scale doesn't work for child actors when they are scaled smaller than the parent. Licensee Description: I just noticed that the option does not seem to work if the object is p ...

Packaging fails if "Config Variable" is true and Nativization Method is Inclusive

UE - Gameplay - Blueprint - Feb 17, 2017

If a blueprint has a variable of type Object with the Config Variable checkbox set to true, and "Blueprint Nativization Method" is set to Inclusive, the project will fail to package ...

Duplicate component attaches the new component to the older

UE - Gameplay - Blueprint - Feb 17, 2017

The new component will be automatically attached to the old component, instead of being attached to the old component's parent. This issue can be frustrating as it can have an impact on the transfo ...

32bit TGA Texture With Alpha Has Noticeable Artifacts On RGB Channels (DXT5)

UE - Graphics Features - Feb 17, 2017

When using a 32bit tga with an alpha channel that has hard edges the compression method (DXT5) will create artifacts in the RGB channels that normally aren't there whit DXT1 compression(no alpha). ...

Main Frame Window grows by 10x10 pixels upon each restart of the Editor

Tools - Feb 17, 2017

With each relaunch of the Editor, the Main Frame Window grows by 10x10 pixels. The editor viewport, in turn, grows by a few pixels in response to that. See attached three images: Window1, Window2, ...

Particle Cutout Will Clip Texture On Certain Frames Even With Alpha Threshold of 0.0001

UE - Niagara - Feb 17, 2017

A licensee has reported that the particle cutout feature will sometimes clip the image on some frames despite having an alpha threshold of 0.0001 The attached project has an example of this on the ...

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE

UE - Gameplay - Components - Feb 20, 2017

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...