Child component that is not simulating physics returns true value with IsSimulatingPhysics node

UE - Gameplay - Feb 2, 2016

Child component that is not simulating physics returns true value with IsSimulatingPhysics node User Description: "Is Simulating Physics" bp node will return true for any child component if root/p ...

Manipulating Morph Target on Master Component distorts Slave Components

OLD - Anim - Apr 1, 2016

Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master See attached image and ...

Paper2d Plugin Content Missing from Content Browser

UE - Gameplay - Paper2D - Nov 21, 2016

There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...

Animation Interpolation will not occur if the Evaluation Rate is set at the same value as skipped frames

OLD - Anim - Nov 18, 2016

When an animation is skipping frames, interpolation will not occur if the Max Evaluation Rate is set to the same number as the number of frames being skipped (or 1 frame higher). The Eval Rate will ...

Dithered LOD transition does not happen on FOV change

UE - Graphics Features - Jan 26, 2017

When LOD change is triggered by camera FOV change, no dithered LOD transition happens. ...

Crash when changing multiple Landscape Blend Layer nodes from Weight blend to Height blend

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2017

A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...

Ensure triggers when undoing change to newly created variable

UE - Gameplay - Blueprint - Sep 28, 2018

Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...

nDisplay - DeprojectScreenToWorld alignment is off

UE - Virtual Production - nDisplay - Dec 3, 2018

Using nDisplay DeprojectScreenToWorld does not have proper alignment when clicking on the screen.  [Link Removed] ...

Dragging & Dropping Asset from Content Browser -> Blueprint Node has wrong Drag/Drop Icon

UE - Gameplay - Blueprint Editor - Jan 14, 2019

This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...

If using Launcher build, Advertising Identified (IDFA) code for iOS can NOT be disabled by project settings

UE - Platform - Mobile - Jun 18, 2019

By [Link Removed], user can disable IDFA without customizing engine code. But, if using Launcher build, the added settings( Enable Advertising Identified(IFFA) ) does NOT work correctly. Because eng ...