Confusing Axis Overriding in 2D Vector Directional Enhanced Input

UE - Gameplay - Input - Jan 9, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Expected Results are based on the previous Input system. ...

Playing two instances of the same level sequence with an audio track will not work as expected.

UE - Anim - Sequencer - Mar 11, 2024

Two instances of the same level sequence playing audio will cause the audio to stop playing. ...

Ray tracing scene doesn't reflect WPO with instance custom data

UE - Rendering - Graphics Features - Ray Tracing - Sep 19, 2025

When custom instance data is used to calculate WPO in a Material and applied to an ISM the WPO value in the Lumen scene (ray tracing scene) is different than the visible scene resulting in incorrect ...

OSSNull doesn't properly filter servers based on settings

UE - Online - Oct 19, 2016

OSSNull doesn't properly account for bShouldAdvertise or bAllowJoinInProgress. These should be updated in OnValidQueryPacketReceieved. (Note, bShouldAdvertise is explicitly ignored in LAN matches) ...

Default value lost when placing a struct within a user defined struct

UE - Gameplay - Blueprint Editor - Sep 18, 2017

The default value of a child struct that is added to anther struct is not retained in the parent. An example would be if the child struct contains an integer, the default value when added to another ...

When changing the variable name of Parent Blueprint, only Child Blueprint existing on the opened level becomes Dirty.

UE - Gameplay - Blueprint - Oct 20, 2017

Changing the variable name of the parent Blueprint also effects the changes to the child Blueprint, but the Dirty result changes depending on whether it is placed on the level. This means that Child ...

Crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape

UE - LD & Modeling - Terrain - Landscape - Oct 28, 2016

A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...

SpeedTree static meshes corrupted converting project from 4.12 to 4.14

UE - Graphics Features - Nov 25, 2016

Speedtrees are just normal static meshes once they are in the engine, so if we are corrupting them across an engine upgrade that is really bad. ...

[CrashReport] USpeedTreeImportFactory::FactoryCreateBinary()

UE - Editor - Content Pipeline - Import and Export - Sep 19, 2017

This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...

Closing editor after quitting a standalone game causes a crash.

UE - Editor - UI Systems - Jan 4, 2022

The editor will produce a crash most of the time when closing editor after quitting a standalone game. This is a regression due to it not occurring in 4.26. ...