A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...
I was working through the WorldComposition_ImportTiledLandscape_Edit test and noticed that this rendered black. There might be a problem with the landscape layer data. This is a regression from our ...
Since the change to Subsurface Profile shader in 4.14 their use with ambient cubemaps have started giving blown out results that come back either white or very desaturated in the viewport. The curre ...
User reported trying to use a Vector Parameter with a Custom Expression and the parameter was only registered as a Float3 and would give the X3017 error when compiling. I confirmed this and teste ...
NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...
Changing the view mode to Shader Complexity while in Android ES 3.1 preview render will show a black and grey checkerboard in the viewport. This does not happen in UE 4.27 ...
The Z order that is given to a widget based on it's position in the Hierarchy panel in 4.9 goes from bottom of the hierarchy to the top (The bottom widget is the front most widget) instead of the to ...
The Noise Material Expression is rendering values well outside the Min and Max Range set in the Expression node. Also Reproduced in Main Promotable-CL-2469752 Alerted the user to suspicions and su ...
A text block's outline appears to provide an outline for the drop shadow as well. ...