Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1 From this AnswerHub thread: https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html ...
Was not able to reproduce on Windows. I checked the Linux log (Project, UE4) and did not notice anything meaningful there. I used GDB to get a backtrace from the core dump file. Attaching that and ...
UDN issue: 4.19 High Quality Gaussian DoF on Mobile效果出错? Another answer hub report: https://answers.unrealengine.com/questions/757162/dof-bug-on-mobile-with-419p4.html ...
Investigate if we can avoid re-sending properties using COND_InitialOnly when being woken from dormancy. See: https://udn.unrealengine.com/questions/463660/dormant-actors-replicate-properties-set-t ...
https://udn.unrealengine.com/questions/545555/view.html The issue reports as a UDN ticket. Planar reflection is not captured by scene capture. [Link Removed] commented, I suspect it has to do w ...
Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed] Issue observed on //UE5/Release 5.0 @ ...
The loading time from 4.12 to 4.13 on mobile devices seems to have increased quite a bit. My results: 4.12.5 Windows 7 - Launch On: Loading Level 2 - .51 Loading Level 3 - .74 Loading Level 1 - .73 ...
Sometimes manual recompile is required to make a blueprint actually recompile data-only changes, but not always. If the last manual compile was with default values, then changes are not updated. If ...
The post process volume in ContentExamples for Screen Percentage is set to 90 which is too high to notice a difference. The documentation has it at 25 here: https://docs.unrealengine.com/latest/INT/ ...
Physics Example 1.1 "StaticMesh" is one word The word Static Mesh is 2 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/ ...