Converting BSP to static mesh on Linux causes the editor to crash

UE - Platform - Linux - Mar 11, 2016

Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...

Start time of subtitle gets incorrectly modified at runtime

Tools - Apr 14, 2016

The time field of a subtitle is incremented incorrectly at runtime. This is caused by the wrong array being modified by the subtitle manager when queuing subtitles. A fix is provided by the licensee ...

Viewports: Marquee selection always selects skeletal meshes in ortho viewports

Tools - Apr 16, 2015

Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround. ...

Difference in Physics on Client in Standalone vs PIE

UE - Networking - Dec 3, 2015

Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...

Project launcher splash does not disappear after project opens on Linux

UE - Platform - Linux - Dec 31, 2015

When a project is opened in the 4.11 preview on Linux, the boarder for the splash screen will remain open until manually closed (right click->quit). ...

Crash after entering DebugCreatePlayer console command on Sierra Mac in -game

UE - Graphics Features - Jan 18, 2017

This is a regression from 4.14.3 This crash does NOT occur in PIE or Standalone Game This does not occur on an El Capitan 10.11.6 MacbookPro or on Windows. ...

Crash in FMediaPlayerBase::TickPlayer in Shipping builds

Media Framework - Jul 28, 2017

A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...

Allow demo functions from Execute Console Command.

UE - Networking - Aug 10, 2017

Continuation of [Link Removed] Previous ticket addressed the crash. However, it didn't fix the FScoedLevelCollectionContextSwitch to allow for demo commands to be run from Execute Console Commands. ...

[CrashReport] OpenGL - FRenderResource::ReleaseResource()

UE - Graphics Features - Sep 14, 2017

This is an infrequent but longstanding Linux crash that has occurred since 4.11. This is not a Linux-specific crash and can happen on Windows too (see [Link Removed]). ...

[CrashReport] UE4Editor_UdpMessaging!FUdpMessageProcessor::HandleSerializedMessageStateChanged() [udpmessageprocessor.cpp:548]

UE - Virtual Production - Nov 21, 2017

This is a common and longstanding crash that has occurred since at least 4.11. User DescriptionsI was just sitting around and it autosaved no source context available ...