[CrashReport] UE4Editor_CoreUObject!FCompressedChunk::FCompressedChunk()

UE - Foundation - Core - Jul 24, 2017

This is a common crash affecting users in 4.16 and the 4.17 Previews. The two descriptions provided by users say their crash occurred after updating their project from 4.13. User DescriptionsUpgra ...

Spline Mesh Component doesn't render if two spline points are directly above and below each other

Tools - Dec 1, 2017

Spline Mesh Component doesn't render if two spline points are placed exactly above and below each other. If they are offset by any value other than 0.0, the Spline Mesh component will be rendered as ...

Attached Project Crashes When Attempting to Open Blueprint

UE - Gameplay - Blueprint - Nov 11, 2015

The project in question: [Link Removed] The user is experiencing an issue where they've fixed compile errors on their NPC blueprint, and now are unable to open it without experiencing a crash. Righ ...

[CrashReport] UE4Editor_Engine!UAssetImportData::ExtractFilenames() [assetimportdata.cpp:156]

Tools - Sep 7, 2017

This is a common crash affecting users in 4.17 and 4.18. User DescriptionsI wasn't able to get my UCX collision to import. Clicked the yellow "return" arrow next to the asset import settings option ...

Dynamic Materials created on level actors through binding actor to sequencer causes missing asset in multiuser and crash in editor

UE - Anim - Sequencer - Apr 1, 2024

[2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: === Handled ensure: === [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: Ensure condit ...

Crash when quick binding a function in a class that extends LevelSequenceDirector

UE - Anim - Sequencer - Sep 16, 2020

The purpose was to create a Level Sequence Director inheritance class so that the same event could be reused in multiple sequencers. Attempting to quick-bind this base Level Sequence Director event ...

Crash editor when open the level sequencer after updated 4.20

UE - Anim - Sequencer - Jan 8, 2019

When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...

Crash on stopping PIE after using DemoRec in PIE

UE - Networking - Jan 20, 2016

Crash on stopping PIE after using DemoRec in PIE. Possibly related to [Link Removed] which must be fixed, but happens upon stopping PIE. Reproduced in 4.11.0 Preview 3 binary and Main (//UE4/Dev-Ma ...

UV Flipping Mode Causes Stretching of Particles

UE - Niagara - Nov 17, 2017

If "UVFlipping Mode" under Rendering on the Required node of an emitter is set to anything other than "None," the particles can become stretched and distorted. As a workaround, I have discovered th ...

PCG crash when using Attribute Remove Duplicates on partitioned data if one of those sets of data is empty

UE - World Creation - Procedural Tools - PCG Graph - Jul 3, 2025

Context: In PCG, the Attribute Remove Duplicates node can be used to remove duplicate attributes from an array. Problem: The licensee has observed that using the Attribute Remove Duplicates node ...