If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...
The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...
I've tried implementing BP logic off an EI Event using Any Key, never executes. Tried having the associated Input Action have Consume Input set to true- still nothing. I'm not sure what the expect ...
Comments from Jack: >LandscapeMaterialsParameterValuesGetter calls GetAllParameterNames<> which does handle functiions >ALandscapeProxy::GetLayersFromMaterial should use GetAllParameterNames<> ins ...
A nativized Blueprint cannot currently invoke a non-public BlueprintCallable function that's defined in native C++ code without resulting in a C++ compile error. Example: APlayerController::PlayDyn ...
When Using a LPV the lighting that is bouncing is only visible in the left eye. Oculus needed for reproducing this issue ...
Attempting to package a project that has nativization enabled for a function that takes a delegate-type variable as an input results in failure. Regression?: No This occurred in 4.19 ...
Building lighting fails when the engine localization is set to Russian (RU). Have not reproduced internally. This issue seems to be related to [Link Removed] since it occurs in the Russian localiz ...
Construction script in parent blueprint cannot call function in child blueprint when the editor first loads. Once the parent BP is compiled it acts as expected. Regression? (Yes), issue (does not ...
Foliage components will be unbuilt even after deleting all of the placed foliage in a level. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620 ...