Scale is 0.0f when editing a curve with Animation Sequencer.

UE - Anim - Runtime - Jun 6, 2018

There are conditions. ・EnableRootMotion is true. ・Adidive Anim Type is Mesh Space or Local Space. https://udn.unrealengine.com/questions/436446/%E7%89%B9%E5%AE%9A%E6%9D%A1%E4%BB%B6%E3%81%AE%E3% ...

Pause animation does not work at the second preview playback in sequencer

UE - Anim - Sequencer - Jan 25, 2019

This behavior can pause well for the first time playback, but it will not work for the second time. Also, as you touch the seek bar you will be able to pause. ...

Sequencer Path tracks don't work well with physics/velocities

UE - Anim - Sequencer - Apr 4, 2023

The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue. ...

Sequencer events with a payload of struct containing Object do not work

UE - Anim - Sequencer - Dec 12, 2024

A structure containing Object as a parameter is misrecognized as a single Object and loses the parameter. This behavior was brought in by CL-27785664. ...

[Feature Request] Scaling Curves ( Weighted Tangents ) Support for Sequencer

UE - Anim - Sequencer - Apr 3, 2018

Some licensees requested the feature. ...

Packaging Fails Due to Camera Cut of Sequencer in 4.19

UE - Anim - Sequencer - Apr 10, 2018

Projects that worked normally in 4.18, failures occurred in 4.19. Resolve by replacing the contents of the LevelSequence that is the cause of the problem with the new asset.Perhaps a problem has occ ...

Using Select Objects in Sequencer Scripting only selects one object

UE - Anim - Sequencer - Feb 8, 2021

Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindin ...

When Niagara is set to DesiredAge in Sequencer, the processing load increases after play

UE - Niagara - Cinematics - Jun 3, 2021

This does not happen in 4.25.4. It has been confirmed to occur with 4.26.2 and UE4main. After playback is complete, a large amount of stalls can be seen in Insight. ...