ULevelSequence trying to duplicate a REINST_ class when creating new custom binding in ConvertOldSpawnables()

UE - Framework - Blueprint Compiler - Jul 23, 2025

The assert that we're hitting is:Cannot replace existing object of a different class.  New Object: /Engine/Transient.REINST_BPC_NPC_VFX_C_230 /Game/Maps/[REDACTED]/Levels/[REDACTED]/LevelSequence/ ...

Crash when opening the static mesh editor

Tools - Jan 26, 2021

We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...